That’s enough, in most cases, to dispense with abilities like Str+60% or Mag+60% without really seeing a difference in your combat effectiveness, post-leveling, or it allows you to down-junction from a higher-tier spell (say Ultima) to a weaker one, thus freeing up the more potent spell to move elsewhere. This constitutes a whopping 70 point gain in up to four stats, or 2,100 HP. Simple enough math, but to make a point assume you’re level thirty before you bother grinding, and you use these abilities the entire time you’re grinding until you hit level 100. While not much on their own, going from such a low level to the maximum (Level 100) you can gain - in addition to the character’s natural growth) - massive bonuses to these four stats. They stack, and with Abilityx4 you can four equipped on any one character. In any event, with abilities like HP Bonus (Cactuar, Brothers), Str Bonus (Cactuar, Ifrit), Vit Bonus (Cactuar, Carbuncle), Mag Bonus (Cactuar, Siren) and Spr Bonus (Cactuar, Leviathan) you’ll gain an additional +1 bonus to a given stat or +30 HP every time you level up should you have the aforementioned abilities equipped. In this case you’re probably somewhere between level 20-30, but if you actively avoided gaining XP and used Enc-None regularly, you could be as low as level 7-13, depending on the character. Say you got Enc-None at a relatively early date from Diablos, used it from then on, but otherwise didn’t shy away from XP. Crazy thought, right? But don’t go seeking out monsters to slay just yet, there’s a bit more to it than just soaking up XP! Even if you wanted to level up at some point, you were advised to keep your level low throughout most of the game, as you can now use stat-boosting abilities to increase your gains from leveling up. The first and perhaps most obvious way to boost your stats is to simply… level up. (1 of 3) GFs like Cactuar have stat bonus abilities that permanently increase the junctioned characters stats when they level up.